About

Glitchbloom

Hi, I’m the founder (and currently the entire team) behind Glitchbloom. After over a decade as a software engineer and a lifetime of gaming, I decided it was time to build the kind of game I’ve always wanted to play. Leyborn is my first game project driven by curiosity, stubbornness, and a love for deep, living systems.

I care about quality code and experience alike. I take time to get things right, even if that means reworking until it fits. My approach is iterative: I’d rather show what I’ve built than make promises about what’s coming. Every line of code is written with both performance and depth in mind.

Glitchbloom is just me, but Leyborn reflects years of building, learning, and refining ideas. My hope is that it will resonate with others who, like me, have been waiting for a game that truly scratches that itch for emergent, simulation-driven fantasy. I'm glad to have you along on this journey!